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CopyPool

Struct CopyPool 

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pub struct CopyPool {
Show 14 fields pool: Retained<ProtocolObject<dyn MTLBuffer>>, _set: Retained<ProtocolObject<dyn MTLResidencySet>>, base: usize, gpu_base: u64, stride: usize, slot_stride: usize, slot_rec: Vec<u32>, slot_used: Vec<u64>, rec_slot: Vec<u32>, slot_kind: Vec<u8>, low_file: Option<File>, low_stride: usize, default_kind: u8, pub budget: usize,
}

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§pool: Retained<ProtocolObject<dyn MTLBuffer>>§_set: Retained<ProtocolObject<dyn MTLResidencySet>>

This set keeps the pool resident for the queue. The GPU reaches it through addresses rather than a binding.

§base: usize§gpu_base: u64§stride: usize§slot_stride: usize

Bytes per slot (the low-bit stride when every record is low-bit).

§slot_rec: Vec<u32>

Record id held by each slot (u32::MAX = empty).

§slot_used: Vec<u64>

Step number of each slot’s last use (eviction guard and LRU key).

§rec_slot: Vec<u32>

Slot of each record id (u32::MAX = not resident).

§slot_kind: Vec<u8>

Store held by each slot: 0 = 4-bit record, 1 = 3-bit, 2 = 2-bit (one low-bit store is attached at a time; low_file/low_stride).

§low_file: Option<File>§low_stride: usize§default_kind: u8

Kind a freshly taken slot gets (0 unless every record is low-bit).

§budget: usize

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impl CopyPool

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fn new( ctx: &MetalContext, stride: usize, slot_stride: usize, n_records: usize, budget: usize, ) -> Result<Self>

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fn acquire(&mut self, rids: &[usize], step: u64) -> Result<Vec<usize>>

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